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Generated Title: So, We're Still Pretending the Metaverse Is a Thing?
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Let me get this straight. Another week, another breathless press release about some Fortune 500 company opening a "virtual headquarters" that nobody will ever visit, or a "digital twin" of a real-world city that looks like a rejected level from a PlayStation 2 game. And we're all supposed to nod along, stroke our chins, and say, "Ah, yes. The future."
Give me a break.
We're years into this grand experiment, this multi-billion-dollar fever dream, and I have to ask the question that seems screamingly obvious to everyone not currently cashing a Meta or Apple paycheck: are we really still pretending this is going to happen?
I mean, I get the pitch. I’ve sat through the keynotes. I’ve seen the slick, pre-rendered videos of legless, dead-eyed avatars having the time of their lives in sterile, floating conference rooms. It's a vision of a new, interconnected digital frontier. A place for community, commerce, and creation. But the reality? The reality is an empty shopping mall built in the middle of the desert. The neon signs are buzzing, the digital fountains are flowing, but the parking lot is empty and a tumbleweed made of buggy code is blowing past the food court.
Let's talk numbers, because the numbers are just hilarious. We've seen companies pour tens of billions—that's billions with a 'B'—into developing these platforms. They've hired thousands of engineers and designers to build a universe nobody seems to want to live in. The user metrics, when they're not being deliberately obscured, are a joke. We’re talking a few hundred thousand "active users" for platforms that were supposed to attract millions, and a huge chunk of those are probably just developers and corporate PR teams forced to log in for their weekly stand-ups.
It’s a bold vision. No, 'bold' is what you say to be polite—this is a delusional vision, funded by a firehose of cash that could have solved a dozen actual, real-world problems. Instead, we get a janky, nausea-inducing landscape where you can, what, buy a virtual Gucci handbag for your cartoon self? Who is this for? Seriously, who wakes up in the morning, sips their coffee, and thinks, "You know what I can't wait to do today? Strap a two-pound computer to my face so I can watch a pixelated version of Post Malone perform a 15-minute concert."

The whole enterprise feels like it was designed by a committee of executives who read the first chapter of a sci-fi novel and just stopped there. They got the aesthetic, sort of, but completely missed the point about human connection. I logged into one of the big platforms a while back, just to see. The silence was the first thing that hit me. Not a peaceful silence, but the eerie, echoing silence of a place built for a party that everyone decided to skip. I stood there, a goofy-looking avatar in a vast, empty plaza, and just felt… nothing. It wasn't the future; it was a digital purgatory.
The language these companies use is a masterclass in corporate gaslighting. They talk about "presence," "embodiment," and "decentralized community." Let's translate that. "Presence" means we can track your eye movements to serve you more targeted ads. "Embodiment" means you get to experience the uncanny valley in first person. And "decentralized community" means a chaotic, unmoderated hellscape full of grifters hawking NFTs.
They aren't selling a product, because there is no product. There's no "killer app" for the metaverse. There's no single, compelling reason to be there that you can't already get from a video game, a Zoom call, or just, you know, going outside. They're selling an idea. A vague, undefined promise of 'what's next.' They keep telling us it's the future, that we just don't 'get it' yet, and maybe we don't, but...
This whole thing reminds me of the early days of the App Store, with all those stupid, pointless apps. Remember the one that made your phone look like a glass of beer you could "drink"? Or the one that was just a button that said "Yo"? The metaverse is that, but on a cataclysmic scale. It's a multi-billion-dollar "Yo" button. And the hardware? Don't even get me started. We're expected to believe that the masses will happily trade their comfortable reality for a clunky, expensive headset that leaves red marks on your face and makes half the population want to vomit. This ain't the Holodeck from Star Trek, and offcourse it isn't. It's a clunky, isolating experience that makes you look like a dork. Are we supposed to just ignore the fundamental human aversion to strapping things to our heads for eight hours a day?
Here’s the part that really gets under my skin: the arrogance. The tech industry has what I call an "inevitability complex." They believe that if they throw enough money and engineering talent at a problem, they can brute-force a new paradigm into existence. They did it with smartphones, they did it with social media, and they're absolutely convinced they can do it again with the metaverse.
But this feels different. This doesn't feel like an organic evolution of how we use technology. It feels astroturfed. It feels desperate. It’s a solution in search of a problem, a technological hammer looking for a nail that simply isn't there. It’s a hedge against irrelevance from companies that see the mobile-first world they created starting to stagnate. They need a new frontier to colonize, a new gold rush to spark, and they’ve decided this is it, whether we want it or not.
Then again, maybe I'm the crazy one here. I'm just a guy typing on a keyboard. People—probably people like me—said the same thing about the internet in 1995. They said nobody would ever buy things online, that social media was a fad for college kids. Maybe I'm the dinosaur, standing on the beach and yelling at a tidal wave I'm too old or too cynical to understand.
But I don't think so. This time, it just feels hollow. It feels like a top-down mandate, not a bottom-up revolution. And until someone can give me one good reason—just one—why my life would be fundamentally better as a legless cartoon, I'm staying right here in the real world.
Let's be real. This isn't the next internet. It's the next Google Glass. It's a technically impressive, wildly expensive, and socially awkward dead end. It’s a monument to hubris, a ghost town built on a foundation of stock options and wishful thinking. The best thing these companies could do for themselves, and for the rest of us, is to have the courage to admit it's not working, write off the spectacular loss, and move on. The metaverse is a party nobody wanted to go to. It's time to turn off the lights.